Gamification and education: A pragmatic approach with two examples of implementation is a research paper published in Journal of Clinical and Translational Science (2021). On theSindex it has a DataRank of 0. It has been cited 32 times.
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NCATS NIH HHS
Grant: UL1 TR003096
National Institutes of Health
Grant: 3UL1TR003096-02S3
Center for Clinical and Translational Science
FWCI
6.31
Citation Percentile
1.0%
Citation Trend
Fields of Study
Keywords
Sustainable Development Goals
Additional file 1 of Gamified versus non-gamified online educational modules for teaching clinical laboratory medicine to first-year medical students at a large allopathic medical school in the United States
Additional file 1 of Gamified versus non-gamified online educational modules for teaching clinical laboratory medicine to first-year medical students at a large allopathic medical school in the United States